; Merged Mod: .\csmdModf0000\csmd.ini, .\csmdModf0001\csmd.ini, .\csmdModf0002\csmd.ini, .\csmdModf0003\csmd.ini, .\csmdModf0004\csmd.ini, .\csmdModf0005\csmd.ini, .\csmdModf0006\csmd.ini, .\csmdModf0007\csmd.ini, .\csmdModf0008\csmd.ini, .\csmdModf0009\csmd.ini, .\csmdModf0010\csmd.ini, .\csmdModf0011\csmd.ini, .\csmdModf0012\csmd.ini, .\csmdModf0013\csmd.ini, .\csmdModf0014\csmd.ini, .\csmdModf0015\csmd.ini, .\csmdModf0016\csmd.ini, .\csmdModf0017\csmd.ini, .\csmdModf0018\csmd.ini, .\csmdModf0019\csmd.ini, .\csmdModf0020\csmd.ini, .\csmdModf0021\csmd.ini, .\csmdModf0022\csmd.ini, .\csmdModf0023\csmd.ini, .\csmdModf0024\csmd.ini, .\csmdModf0025\csmd.ini, .\csmdModf0026\csmd.ini, .\csmdModf0027\csmd.ini, .\csmdModf0028\csmd.ini, .\csmdModf0029\csmd.ini, .\csmdModf0030\csmd.ini, .\csmdModf0031\csmd.ini, .\csmdModf0032\csmd.ini, .\csmdModf0033\csmd.ini, .\csmdModf0034\csmd.ini, .\csmdModf0035\csmd.ini, .\csmdModf0036\csmd.ini, .\csmdModf0037\csmd.ini, .\csmdModf0038\csmd.ini, .\csmdModf0039\csmd.ini, .\csmdModf0040\csmd.ini

; Constants ---------------------------

[Constants]
global $speed = 2
global $frameStart= 0
global $frameEnd = 40
global $swapvar = 0
global $swapvarAux = 0
global $auxTime = 0

[Present]
if ($swapvarAux + (1/$speed)) < $frameEnd
    $swapvarAux = $swapvarAux + (1/$speed)
else
    $swapvarAux = $frameStart
endif
$swapvar=$swapvarAux//1
; Overrides ---------------------------

[TextureOverrideUd]
hash = de92a96c
run = CommandListUd

[TextureOverrideUid]
hash = c088624e
run = CommandListUid

[TextureOverridecsmdPosition]
hash = c824f110
run = CommandListcsmdPosition
$active = 1

[TextureOverridecsmdBlend]
hash = 9e8e1a9f
run = CommandListcsmdBlend

[TextureOverridecsmdTexcoord]
hash = bc444011
run = CommandListcsmdTexcoord

[TextureOverridecsmdVertexLimitRaise]
hash = c605bcd4

[TextureOverridecsmdIB]
hash = 61c2f10d
run = CommandListcsmdIB

[TextureOverridecsmdHead]
hash = 61c2f10d
match_first_index = 0
run = CommandListcsmdHead

; CommandList -------------------------

[CommandListUd]
if $swapvar == 0
	handling = skip
else if $swapvar == 1
	handling = skip
else if $swapvar == 2
	handling = skip
else if $swapvar == 3
	handling = skip
else if $swapvar == 4
	handling = skip
else if $swapvar == 5
	handling = skip
else if $swapvar == 6
	handling = skip
else if $swapvar == 7
	handling = skip
else if $swapvar == 8
	handling = skip
else if $swapvar == 9
	handling = skip
else if $swapvar == 10
	handling = skip
else if $swapvar == 11
	handling = skip
else if $swapvar == 12
	handling = skip
else if $swapvar == 13
	handling = skip
else if $swapvar == 14
	handling = skip
else if $swapvar == 15
	handling = skip
else if $swapvar == 16
	handling = skip
else if $swapvar == 17
	handling = skip
else if $swapvar == 18
	handling = skip
else if $swapvar == 19
	handling = skip
else if $swapvar == 20
	handling = skip
else if $swapvar == 21
	handling = skip
else if $swapvar == 22
	handling = skip
else if $swapvar == 23
	handling = skip
else if $swapvar == 24
	handling = skip
else if $swapvar == 25
	handling = skip
else if $swapvar == 26
	handling = skip
else if $swapvar == 27
	handling = skip
else if $swapvar == 28
	handling = skip
else if $swapvar == 29
	handling = skip
else if $swapvar == 30
	handling = skip
else if $swapvar == 31
	handling = skip
else if $swapvar == 32
	handling = skip
else if $swapvar == 33
	handling = skip
else if $swapvar == 34
	handling = skip
else if $swapvar == 35
	handling = skip
else if $swapvar == 36
	handling = skip
else if $swapvar == 37
	handling = skip
else if $swapvar == 38
	handling = skip
else if $swapvar == 39
	handling = skip
else if $swapvar == 40
	handling = skip
endif

[CommandListUid]
if $swapvar == 0
	handling = skip
else if $swapvar == 1
	handling = skip
else if $swapvar == 2
	handling = skip
else if $swapvar == 3
	handling = skip
else if $swapvar == 4
	handling = skip
else if $swapvar == 5
	handling = skip
else if $swapvar == 6
	handling = skip
else if $swapvar == 7
	handling = skip
else if $swapvar == 8
	handling = skip
else if $swapvar == 9
	handling = skip
else if $swapvar == 10
	handling = skip
else if $swapvar == 11
	handling = skip
else if $swapvar == 12
	handling = skip
else if $swapvar == 13
	handling = skip
else if $swapvar == 14
	handling = skip
else if $swapvar == 15
	handling = skip
else if $swapvar == 16
	handling = skip
else if $swapvar == 17
	handling = skip
else if $swapvar == 18
	handling = skip
else if $swapvar == 19
	handling = skip
else if $swapvar == 20
	handling = skip
else if $swapvar == 21
	handling = skip
else if $swapvar == 22
	handling = skip
else if $swapvar == 23
	handling = skip
else if $swapvar == 24
	handling = skip
else if $swapvar == 25
	handling = skip
else if $swapvar == 26
	handling = skip
else if $swapvar == 27
	handling = skip
else if $swapvar == 28
	handling = skip
else if $swapvar == 29
	handling = skip
else if $swapvar == 30
	handling = skip
else if $swapvar == 31
	handling = skip
else if $swapvar == 32
	handling = skip
else if $swapvar == 33
	handling = skip
else if $swapvar == 34
	handling = skip
else if $swapvar == 35
	handling = skip
else if $swapvar == 36
	handling = skip
else if $swapvar == 37
	handling = skip
else if $swapvar == 38
	handling = skip
else if $swapvar == 39
	handling = skip
else if $swapvar == 40
	handling = skip
endif

[CommandListcsmdPosition]
if $swapvar == 0
	vb0 = ResourcecsmdPosition.0
else if $swapvar == 1
	vb0 = ResourcecsmdPosition.1
else if $swapvar == 2
	vb0 = ResourcecsmdPosition.2
else if $swapvar == 3
	vb0 = ResourcecsmdPosition.3
else if $swapvar == 4
	vb0 = ResourcecsmdPosition.4
else if $swapvar == 5
	vb0 = ResourcecsmdPosition.5
else if $swapvar == 6
	vb0 = ResourcecsmdPosition.6
else if $swapvar == 7
	vb0 = ResourcecsmdPosition.7
else if $swapvar == 8
	vb0 = ResourcecsmdPosition.8
else if $swapvar == 9
	vb0 = ResourcecsmdPosition.9
else if $swapvar == 10
	vb0 = ResourcecsmdPosition.10
else if $swapvar == 11
	vb0 = ResourcecsmdPosition.11
else if $swapvar == 12
	vb0 = ResourcecsmdPosition.12
else if $swapvar == 13
	vb0 = ResourcecsmdPosition.13
else if $swapvar == 14
	vb0 = ResourcecsmdPosition.14
else if $swapvar == 15
	vb0 = ResourcecsmdPosition.15
else if $swapvar == 16
	vb0 = ResourcecsmdPosition.16
else if $swapvar == 17
	vb0 = ResourcecsmdPosition.17
else if $swapvar == 18
	vb0 = ResourcecsmdPosition.18
else if $swapvar == 19
	vb0 = ResourcecsmdPosition.19
else if $swapvar == 20
	vb0 = ResourcecsmdPosition.20
else if $swapvar == 21
	vb0 = ResourcecsmdPosition.21
else if $swapvar == 22
	vb0 = ResourcecsmdPosition.22
else if $swapvar == 23
	vb0 = ResourcecsmdPosition.23
else if $swapvar == 24
	vb0 = ResourcecsmdPosition.24
else if $swapvar == 25
	vb0 = ResourcecsmdPosition.25
else if $swapvar == 26
	vb0 = ResourcecsmdPosition.26
else if $swapvar == 27
	vb0 = ResourcecsmdPosition.27
else if $swapvar == 28
	vb0 = ResourcecsmdPosition.28
else if $swapvar == 29
	vb0 = ResourcecsmdPosition.29
else if $swapvar == 30
	vb0 = ResourcecsmdPosition.30
else if $swapvar == 31
	vb0 = ResourcecsmdPosition.31
else if $swapvar == 32
	vb0 = ResourcecsmdPosition.32
else if $swapvar == 33
	vb0 = ResourcecsmdPosition.33
else if $swapvar == 34
	vb0 = ResourcecsmdPosition.34
else if $swapvar == 35
	vb0 = ResourcecsmdPosition.35
else if $swapvar == 36
	vb0 = ResourcecsmdPosition.36
else if $swapvar == 37
	vb0 = ResourcecsmdPosition.37
else if $swapvar == 38
	vb0 = ResourcecsmdPosition.38
else if $swapvar == 39
	vb0 = ResourcecsmdPosition.39
else if $swapvar == 40
	vb0 = ResourcecsmdPosition.40
endif

[CommandListcsmdBlend]
if $swapvar == 0
	vb1 = ResourcecsmdBlend.0
	handling = skip
	draw = 85131,0
else if $swapvar == 1
	vb1 = ResourcecsmdBlend.1
	handling = skip
	draw = 85135,0
else if $swapvar == 2
	vb1 = ResourcecsmdBlend.2
	handling = skip
	draw = 85133,0
else if $swapvar == 3
	vb1 = ResourcecsmdBlend.3
	handling = skip
	draw = 85134,0
else if $swapvar == 4
	vb1 = ResourcecsmdBlend.4
	handling = skip
	draw = 85142,0
else if $swapvar == 5
	vb1 = ResourcecsmdBlend.5
	handling = skip
	draw = 85131,0
else if $swapvar == 6
	vb1 = ResourcecsmdBlend.6
	handling = skip
	draw = 85133,0
else if $swapvar == 7
	vb1 = ResourcecsmdBlend.7
	handling = skip
	draw = 85124,0
else if $swapvar == 8
	vb1 = ResourcecsmdBlend.8
	handling = skip
	draw = 85128,0
else if $swapvar == 9
	vb1 = ResourcecsmdBlend.9
	handling = skip
	draw = 85143,0
else if $swapvar == 10
	vb1 = ResourcecsmdBlend.10
	handling = skip
	draw = 85137,0
else if $swapvar == 11
	vb1 = ResourcecsmdBlend.11
	handling = skip
	draw = 85126,0
else if $swapvar == 12
	vb1 = ResourcecsmdBlend.12
	handling = skip
	draw = 85134,0
else if $swapvar == 13
	vb1 = ResourcecsmdBlend.13
	handling = skip
	draw = 85134,0
else if $swapvar == 14
	vb1 = ResourcecsmdBlend.14
	handling = skip
	draw = 85129,0
else if $swapvar == 15
	vb1 = ResourcecsmdBlend.15
	handling = skip
	draw = 85135,0
else if $swapvar == 16
	vb1 = ResourcecsmdBlend.16
	handling = skip
	draw = 85134,0
else if $swapvar == 17
	vb1 = ResourcecsmdBlend.17
	handling = skip
	draw = 85138,0
else if $swapvar == 18
	vb1 = ResourcecsmdBlend.18
	handling = skip
	draw = 85152,0
else if $swapvar == 19
	vb1 = ResourcecsmdBlend.19
	handling = skip
	draw = 85153,0
else if $swapvar == 20
	vb1 = ResourcecsmdBlend.20
	handling = skip
	draw = 85154,0
else if $swapvar == 21
	vb1 = ResourcecsmdBlend.21
	handling = skip
	draw = 85139,0
else if $swapvar == 22
	vb1 = ResourcecsmdBlend.22
	handling = skip
	draw = 85129,0
else if $swapvar == 23
	vb1 = ResourcecsmdBlend.23
	handling = skip
	draw = 85129,0
else if $swapvar == 24
	vb1 = ResourcecsmdBlend.24
	handling = skip
	draw = 85136,0
else if $swapvar == 25
	vb1 = ResourcecsmdBlend.25
	handling = skip
	draw = 85131,0
else if $swapvar == 26
	vb1 = ResourcecsmdBlend.26
	handling = skip
	draw = 85128,0
else if $swapvar == 27
	vb1 = ResourcecsmdBlend.27
	handling = skip
	draw = 85140,0
else if $swapvar == 28
	vb1 = ResourcecsmdBlend.28
	handling = skip
	draw = 85148,0
else if $swapvar == 29
	vb1 = ResourcecsmdBlend.29
	handling = skip
	draw = 85133,0
else if $swapvar == 30
	vb1 = ResourcecsmdBlend.30
	handling = skip
	draw = 85133,0
else if $swapvar == 31
	vb1 = ResourcecsmdBlend.31
	handling = skip
	draw = 85133,0
else if $swapvar == 32
	vb1 = ResourcecsmdBlend.32
	handling = skip
	draw = 85132,0
else if $swapvar == 33
	vb1 = ResourcecsmdBlend.33
	handling = skip
	draw = 85156,0
else if $swapvar == 34
	vb1 = ResourcecsmdBlend.34
	handling = skip
	draw = 85144,0
else if $swapvar == 35
	vb1 = ResourcecsmdBlend.35
	handling = skip
	draw = 85140,0
else if $swapvar == 36
	vb1 = ResourcecsmdBlend.36
	handling = skip
	draw = 85128,0
else if $swapvar == 37
	vb1 = ResourcecsmdBlend.37
	handling = skip
	draw = 85130,0
else if $swapvar == 38
	vb1 = ResourcecsmdBlend.38
	handling = skip
	draw = 85136,0
else if $swapvar == 39
	vb1 = ResourcecsmdBlend.39
	handling = skip
	draw = 85127,0
else if $swapvar == 40
	vb1 = ResourcecsmdBlend.40
	handling = skip
	draw = 85131,0
endif

[CommandListcsmdTexcoord]
if $swapvar == 0
	vb1 = ResourcecsmdTexcoord.0
else if $swapvar == 1
	vb1 = ResourcecsmdTexcoord.1
else if $swapvar == 2
	vb1 = ResourcecsmdTexcoord.2
else if $swapvar == 3
	vb1 = ResourcecsmdTexcoord.3
else if $swapvar == 4
	vb1 = ResourcecsmdTexcoord.4
else if $swapvar == 5
	vb1 = ResourcecsmdTexcoord.5
else if $swapvar == 6
	vb1 = ResourcecsmdTexcoord.6
else if $swapvar == 7
	vb1 = ResourcecsmdTexcoord.7
else if $swapvar == 8
	vb1 = ResourcecsmdTexcoord.8
else if $swapvar == 9
	vb1 = ResourcecsmdTexcoord.9
else if $swapvar == 10
	vb1 = ResourcecsmdTexcoord.10
else if $swapvar == 11
	vb1 = ResourcecsmdTexcoord.11
else if $swapvar == 12
	vb1 = ResourcecsmdTexcoord.12
else if $swapvar == 13
	vb1 = ResourcecsmdTexcoord.13
else if $swapvar == 14
	vb1 = ResourcecsmdTexcoord.14
else if $swapvar == 15
	vb1 = ResourcecsmdTexcoord.15
else if $swapvar == 16
	vb1 = ResourcecsmdTexcoord.16
else if $swapvar == 17
	vb1 = ResourcecsmdTexcoord.17
else if $swapvar == 18
	vb1 = ResourcecsmdTexcoord.18
else if $swapvar == 19
	vb1 = ResourcecsmdTexcoord.19
else if $swapvar == 20
	vb1 = ResourcecsmdTexcoord.20
else if $swapvar == 21
	vb1 = ResourcecsmdTexcoord.21
else if $swapvar == 22
	vb1 = ResourcecsmdTexcoord.22
else if $swapvar == 23
	vb1 = ResourcecsmdTexcoord.23
else if $swapvar == 24
	vb1 = ResourcecsmdTexcoord.24
else if $swapvar == 25
	vb1 = ResourcecsmdTexcoord.25
else if $swapvar == 26
	vb1 = ResourcecsmdTexcoord.26
else if $swapvar == 27
	vb1 = ResourcecsmdTexcoord.27
else if $swapvar == 28
	vb1 = ResourcecsmdTexcoord.28
else if $swapvar == 29
	vb1 = ResourcecsmdTexcoord.29
else if $swapvar == 30
	vb1 = ResourcecsmdTexcoord.30
else if $swapvar == 31
	vb1 = ResourcecsmdTexcoord.31
else if $swapvar == 32
	vb1 = ResourcecsmdTexcoord.32
else if $swapvar == 33
	vb1 = ResourcecsmdTexcoord.33
else if $swapvar == 34
	vb1 = ResourcecsmdTexcoord.34
else if $swapvar == 35
	vb1 = ResourcecsmdTexcoord.35
else if $swapvar == 36
	vb1 = ResourcecsmdTexcoord.36
else if $swapvar == 37
	vb1 = ResourcecsmdTexcoord.37
else if $swapvar == 38
	vb1 = ResourcecsmdTexcoord.38
else if $swapvar == 39
	vb1 = ResourcecsmdTexcoord.39
else if $swapvar == 40
	vb1 = ResourcecsmdTexcoord.40
endif

[CommandListcsmdIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
else if $swapvar == 30
	handling = skip
	drawindexed = auto
else if $swapvar == 31
	handling = skip
	drawindexed = auto
else if $swapvar == 32
	handling = skip
	drawindexed = auto
else if $swapvar == 33
	handling = skip
	drawindexed = auto
else if $swapvar == 34
	handling = skip
	drawindexed = auto
else if $swapvar == 35
	handling = skip
	drawindexed = auto
else if $swapvar == 36
	handling = skip
	drawindexed = auto
else if $swapvar == 37
	handling = skip
	drawindexed = auto
else if $swapvar == 38
	handling = skip
	drawindexed = auto
else if $swapvar == 39
	handling = skip
	drawindexed = auto
else if $swapvar == 40
	handling = skip
	drawindexed = auto
endif

[CommandListcsmdHead]
if $swapvar >= $frameStart && $swapvar <= $frameEnd
	ps-t0 = ResourcecsmdHeadDiffuse.0
	ps-t1 = ResourcecsmdHeadLightMap.0
	ps-t2 = ResourcecsmdHeadShadow.0

endif
if $swapvar == 0
	ib = ResourcecsmdHeadIB.0
else if $swapvar == 1
	ib = ResourcecsmdHeadIB.1
else if $swapvar == 2
	ib = ResourcecsmdHeadIB.2
else if $swapvar == 3
	ib = ResourcecsmdHeadIB.3
else if $swapvar == 4
	ib = ResourcecsmdHeadIB.4
else if $swapvar == 5
	ib = ResourcecsmdHeadIB.5
else if $swapvar == 6
	ib = ResourcecsmdHeadIB.6
else if $swapvar == 7
	ib = ResourcecsmdHeadIB.7
else if $swapvar == 8
	ib = ResourcecsmdHeadIB.8
else if $swapvar == 9
	ib = ResourcecsmdHeadIB.9
else if $swapvar == 10
	ib = ResourcecsmdHeadIB.10
else if $swapvar == 11
	ib = ResourcecsmdHeadIB.11
else if $swapvar == 12
	ib = ResourcecsmdHeadIB.12
else if $swapvar == 13
	ib = ResourcecsmdHeadIB.13
else if $swapvar == 14
	ib = ResourcecsmdHeadIB.14
else if $swapvar == 15
	ib = ResourcecsmdHeadIB.15
else if $swapvar == 16
	ib = ResourcecsmdHeadIB.16
else if $swapvar == 17
	ib = ResourcecsmdHeadIB.17
else if $swapvar == 18
	ib = ResourcecsmdHeadIB.18
else if $swapvar == 19
	ib = ResourcecsmdHeadIB.19
else if $swapvar == 20
	ib = ResourcecsmdHeadIB.20
else if $swapvar == 21
	ib = ResourcecsmdHeadIB.21
else if $swapvar == 22
	ib = ResourcecsmdHeadIB.22
else if $swapvar == 23
	ib = ResourcecsmdHeadIB.23
else if $swapvar == 24
	ib = ResourcecsmdHeadIB.24
else if $swapvar == 25
	ib = ResourcecsmdHeadIB.25
else if $swapvar == 26
	ib = ResourcecsmdHeadIB.26
else if $swapvar == 27
	ib = ResourcecsmdHeadIB.27
else if $swapvar == 28
	ib = ResourcecsmdHeadIB.28
else if $swapvar == 29
	ib = ResourcecsmdHeadIB.29
else if $swapvar == 30
	ib = ResourcecsmdHeadIB.30
else if $swapvar == 31
	ib = ResourcecsmdHeadIB.31
else if $swapvar == 32
	ib = ResourcecsmdHeadIB.32
else if $swapvar == 33
	ib = ResourcecsmdHeadIB.33
else if $swapvar == 34
	ib = ResourcecsmdHeadIB.34
else if $swapvar == 35
	ib = ResourcecsmdHeadIB.35
else if $swapvar == 36
	ib = ResourcecsmdHeadIB.36
else if $swapvar == 37
	ib = ResourcecsmdHeadIB.37
else if $swapvar == 38
	ib = ResourcecsmdHeadIB.38
else if $swapvar == 39
	ib = ResourcecsmdHeadIB.39
else if $swapvar == 40
	ib = ResourcecsmdHeadIB.40
endif

; Resources ---------------------------

[ResourcecsmdPosition.0]
type = Buffer
stride = 40
filename = .\csmdModf0000\csmdPosition.buf

[ResourcecsmdBlend.0]
type = Buffer
stride = 32
filename = .\csmdModf0000\csmdBlend.buf

[ResourcecsmdTexcoord.0]
type = Buffer
stride = 8
filename = .\csmdModf0000\csmdTexcoord.buf

[ResourcecsmdHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\csmdModf0000\csmdHead.ib

[ResourcecsmdHeadDiffuse.0]
filename = .\csmdModf0000\csmdHeadDiffuse.dds

[ResourcecsmdHeadLightMap.0]
filename = .\csmdModf0000\csmdHeadLightMap.dds

[ResourcecsmdHeadShadow.0]
filename = .\csmdModf0000\csmdHeadLightMap.dds

[ResourcecsmdPosition.1]
type = Buffer
stride = 40
filename = .\csmdModf0001\csmdPosition.buf

[ResourcecsmdBlend.1]
type = Buffer
stride = 32
filename = .\csmdModf0001\csmdBlend.buf

[ResourcecsmdTexcoord.1]
type = Buffer
stride = 8
filename = .\csmdModf0001\csmdTexcoord.buf

[ResourcecsmdHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\csmdModf0001\csmdHead.ib



[ResourcecsmdHeadShadow.1]
filename = .\csmdModf0000\csmdHeadLightMap.dds

[ResourcecsmdPosition.2]
type = Buffer
stride = 40
filename = .\csmdModf0002\csmdPosition.buf

[ResourcecsmdBlend.2]
type = Buffer
stride = 32
filename = .\csmdModf0002\csmdBlend.buf

[ResourcecsmdTexcoord.2]
type = Buffer
stride = 8
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[ResourcecsmdHeadIB.27]
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[ResourcecsmdHeadIB.28]
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[ResourcecsmdHeadIB.31]
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[ResourcecsmdHeadIB.32]
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[ResourcecsmdHeadShadow.32]
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[ResourcecsmdHeadIB.33]
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[ResourcecsmdHeadShadow.33]
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[ResourcecsmdPosition.34]
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[ResourcecsmdBlend.34]
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[ResourcecsmdHeadIB.34]
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[ResourcecsmdHeadShadow.34]
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[ResourcecsmdBlend.35]
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[ResourcecsmdTexcoord.35]
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[ResourcecsmdHeadIB.35]
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[ResourcecsmdHeadShadow.35]
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[ResourcecsmdPosition.36]
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[ResourcecsmdBlend.36]
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[ResourcecsmdHeadIB.36]
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[ResourcecsmdHeadShadow.36]
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[ResourcecsmdPosition.37]
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[ResourcecsmdBlend.37]
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[ResourcecsmdTexcoord.37]
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[ResourcecsmdHeadIB.37]
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format = DXGI_FORMAT_R32_UINT
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[ResourcecsmdHeadShadow.37]
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[ResourcecsmdPosition.38]
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[ResourcecsmdBlend.38]
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[ResourcecsmdTexcoord.38]
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[ResourcecsmdHeadIB.38]
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[ResourcecsmdHeadShadow.38]
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[ResourcecsmdPosition.39]
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[ResourcecsmdBlend.39]
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[ResourcecsmdTexcoord.39]
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[ResourcecsmdHeadIB.39]
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format = DXGI_FORMAT_R32_UINT
filename = .\csmdModf0039\csmdHead.ib



[ResourcecsmdHeadShadow.39]
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[ResourcecsmdPosition.40]
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[ResourcecsmdBlend.40]
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[ResourcecsmdTexcoord.40]
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[ResourcecsmdHeadIB.40]
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format = DXGI_FORMAT_R32_UINT
filename = .\csmdModf0000\csmdHead.ib



[ResourcecsmdHeadShadow.40]
filename = .\csmdModf0000\csmdHeadLightMap.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord